The Main Reason Destiny 2’s Season Of The Haunted Didn’t Work

We are just a few extra weeks away from the debut of Destiny 2’s season 18, and since we have now actually zero info to go off of with Bungie saving all the pieces for August twenty third’s showcase, I figured I’d simply mirror on this previous season as a substitute of at this time.

Season of the Haunted has ended up being a not terribly well-regarded season, I’d say, within the grand scope of all of the Destiny seasons up to now. Certainly within the backside half, if not perhaps the underside 5, or decrease, relying on who you ask. It’s unusual, provided that Bungie appeared to actually be hyping it up forward of time, and the secrecy surrounding it made it look like one thing that might blow us away. But that is not precisely the way it went down.

One difficulty is that the great issues that have been part of this season weren’t…technically part of this season. That could be one thing like Duality, the place although it matches thematically with the season (and virtually shared a loot pool through two Opulence weapons), it is a part of a sold-separately dungeon pack. And whereas I preferred Solar 3.0, that is a everlasting sandbox change, not one thing unique to Haunted.

That leaves the precise content material of the season, and I’m snug in laying out what I feel was the principle downside on the root of the difficulty with Season of the Haunted: Nightmare Containment.

There are many points with Nightmare Containment, which isn’t essentially a foul exercise in a vacuum, however the season relied so closely on it in each side that it overwhelmed the entire thing.

The Leviathan returned as a patrol house, which was cool, and but Nightmare Containment solely takes place inside a single space, the Castellum, and even when it “rotates” week to week, the one factor truly altering is the ultimate boss, and never even the location of the ultimate boss. Compare that to Battlegrounds or Override missions which have 3-4 variations that happen in several areas. Here, it was simply Castellum, Castellum, Castellum, with little variance.

In concept, you might farm some degree of drugs doing the Sever missions which at the very least took you to completely different elements of the Leviathan, however with a purpose to do that you simply wanted to get an merchandise from…Nightmare Containment, Bound Essence, for the run to be worthwhile. And it was a really, very uncommon drop.

Past that, there have been frustrations in regards to the loot itself, by way of the truth that the Opulence weapons didn’t drop instantly from Nightmare Containment or Sever or enemies on the Leviathan. Although a foremost solution to get keys to search out them in chests was nonetheless beating Containment for 3 simple chests. Those have been a number of the most sought-after weapons within the season, and but the method to get them was an infinite ache.

The sample grind right here within the second season of crafting was additionally a miss, as you needed to grind endlessly for pink frames in Containment, and 5 patterns for every weapon proved to be too many. This additionally revealed that one thing had gone very, very unsuitable with the financial planning of this season, the place the HELM upgrades had a complete row devoted to a foreign money you by no means have been quick on, however the precise focusing foreign money for drops and pink body searching required once more , an absurd quantity of Nightmare Containment farming.

Everything was driving gamers into Nightmare Containment, continually, and the exercise itself was not assorted sufficient with its fastened location and barely-different boss rotation. I feel it is a given that the majority seasonal actions will in all probability find yourself feeling just a little repetitive ultimately, however Nightmare Containment felt like a brand new degree of that, and it form of made everything of Leviathan returning pointless.

There are positively issues I preferred within the season itself. I like a lot of the new weapons, together with something with Incandescent. All the lore and the storytelling via the Sever missions and even Containment dialogue was extraordinarily good, a few of Destiny’s greatest. But gameplay-wise, Containment was the issue, and I hope we do not have an analogous activity-based difficulty in season 18, no matter it’s.

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