Resident Evil Village’s Shadows of Rose DLC Will ‘Conclude the Winters Family Saga’

Resident Evil Village’s story DLC arrives on October 28, and we’re now studying that Shadows of Rose’s roughly 4 hours of content material will wrap up the Winters household’s main position in the Resident Evil sequence.

Spoiler Warning: This story accommodates spoilers for Resident Evil Village.

Speaking to IGN Japan at Tokyo Game Show, Director Kento Kinoshita mentioned Capcom is “creating the Shadows of Rose story to conclude the Winters household saga.” This signifies that wherever Resident Evil goes for the subsequent most important entry will possible introduce a brand new set of faces, or return to characters we have not seen in a while.

As for what followers can anticipate from future RE entries, Producer Masachika Kawata simply laughed after saying they might “completely not” share any of their future plans.

The Winters household consists of Ethan Winters, who’s the major protagonist of Resident Evil VII and Village, in addition to his spouse, Mia, and their daughter, Rose. In Resident Evil Village’s post-credits scene, we see that Rose is now a teen, and is working with Chris Redfield. There was additionally a tease that Ethan continues to be alive at the finish of the sport, so it appears the upcoming DLC ​​will present solutions on that entrance as nicely.

Kawata and Kinoshita additionally spoke about the new third-person mode coming to Resident Evil Village’s Gold Edition, saying they wished followers to have a look at the mode and marvel “did they make this in third-person from the starting?”

“That took about as a lot effort as creating a brand new sport,” Kawata mentioned. “Even the identical sport could be a very completely different expertise when performed in third-person.”

Kinoshita additionally spoke to the work concerned in the third-person mode, stating particulars that make it clear that Village’s third-person gameplay ought to stand as much as different entries in the sequence.

“You know, we felt we needed to make one thing pretty much as good or higher than Resident Evil RE: 2 and RE: 3,” Kinoshita mentioned. “Compared to the earlier video games in the sequence, Resident Evil Village has an exceptionally giant selection of participant actions. You can guard, you may transfer whereas crouching, and there’s a lot of inspecting objects. We made thorough changes to make sure that these distinctive animations would look utterly linked, and that it might be playable at a very good tempo.”

For extra on Resident Evil, take a look at the sequence of cloud-based RE video games heading to Nintendo Switch. Or, find out about all the things else Resident Evil from TGS.

Logan Plant is a contract author for IGN protecting online game and leisure information. He has over six years of expertise in the gaming trade with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

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