We’re nonetheless reeling from the Tekken 8 trailer that wowed nearly everybody with a visible presentation in contrast to something the franchise (or maybe preventing video games generally) has ever seen earlier than.
In an IGN interview, Bandai Namco (*7*) basic supervisor Katsuhiro Harada sheds a bit extra mild on Bandai Namco’s thrilling new venture, noting that the graphics and character models that have all our jaws on the flooring weren’t improved-upon ports from Tekken 7, however fairly constructed from the floor up.
Tekken 8 is being constructed with Unreal Engine 5, a recreation engine that is solely just lately change into obtainable to make use of. Harada and his group really started creating Tekken 8 on Unreal Engine 4 (which is what Tekken 7 was additionally constructed with) however have been in a position to transition as soon as the newest expertise grew to become obtainable.
The soar between the two has been exceptional as the just below two minute trailer we noticed earlier this week nearly instantly blew followers out of the water. Every Tekken entry has confirmed distinctive, however there’s all the time fairly a bit that carries over from one to the subsequent. As pristine and lovely as the character models in T7 are, nonetheless, builders aren’t really utilizing them in any respect for Tekken 8.
“[A]ll the models and everything from Tekken 7 have been totally discarded,” Harada tells IGN of their speak. Even some related wanting options and processes have been utterly recreated for the upcoming Tekken 8.
Indeed, certainly one of the most instantly memorable features of the trailer showcase is the approach the heavy rain interacts with Jin and Kazuya as they combat. Harada was fast to talk on this instantly, noting that,
“Tekken 7 had one thing that appeared related; that when the character fell down or throughout the battle, they’d seem like sweating or one thing. But that was only a parameter in the recreation in the way it was displayed,” he begins.
“This is definitely the first time that we’re taking rain and exterior results and having that impact of rolling down the character models. And not simply that, however after they fall down on the floor, their clothes will get soiled in consequence. So you may see the type of outcomes of the battle on the character models.”
The new potential for particulars like rain droplets and sullied apparel on this fairly promising Unreal Engine 5 makes us all the extra excited for what’s to return with Tekken 8.
There’s a ton extra to the Harada interview as he discusses bits and items (the place he can) of the recreation’s story course, gaming mechanics, and different such matters, so be sure you test it out on IGN as quickly as you may. Before you go, tell us in the feedback under what stood out most to you in the T8 trailer in addition to the questions you are most hoping to see answered quickly.
Tekken 8 doesn’t but have a launch date, however is slated to launch on PlayStation 5, Xbox Series X|S, and Steam.